Post by Lord Protector on Mar 31, 2021 22:53:49 GMT
Vehicle Character Sheet Template
Vehicle Creation
PLEASE NOTE: You can create your unit by submitting a post containing their character sheet in the Proposed folder of Vehicles section of the Databanks, the Vehicles section can be found in the Ground Combat division. Once your character sheet is approved by a storyteller, it will be moved to the Approved section, you will be then asked to make a copy of it on Roll20 and in your Google Sheets under the Vehicles section. Once the unit's character sheet is approved by the storyteller it cannot be changed, however new, updated variants of a unit can be submitted with a new proposal. Your Google Sheets may contain unapproved units, for example if you are using it to draft future unit before submitting them. If there is ever a discrepancy between your various character sheets, the Approved character sheet will be the one utilized. If at any point information about hero creation in Stars Without Numbers Revised rulebook contradicts information on the forum, go with what the forums specify as it was homebrewed. When purchasing weapons for your vehicle you may use any of the Ground Combat weapons list but remember that the process of mounting it on a vehicle quintuples the credit cost to make it in live with the Vehicles Point Cost to credits exchange rate.
Step 1: Choose your vehicle's size, ranging from 1 to 10, each level of size costs additional 2 points, the vehicle's size equals to the limit of weapons that can be mounted on it, size 1 vehicle can only have 1 weapons mounted on it, size 10 can have 10 weapons.
Step 2: Record your vehicle's hit points, they equal to to their size times 12
Step 3: Record your vehicle's Movement, default Movement is 5 units, regardless of size, every additional 5 Movement points to this rating cost 1 point. The vehicles gain a +1 bonus to their AC, the default is AC 9, for every 5 Movement units spent within the Movement Phase and a -1 penalty to their AB, so a vehicle that moved 15 hexes within Movement Phase would have an AC of 12 and a -3 penalty to attack for that round. AB penalties from movement can be negated with a successful DC 10 Pilot check from the vehicle's crew at the end of the movement phase.
Step 4: Record your vehicle's Armor Rating, this rating is subtracted from damage of every successful barrage (Multiple attacks by the same unit or by multiple units in the same squad) done against the vehicle, the default is 0 and it costs 1 point to increase it by a level, the limit is Armor Rating 10.
Step 5: Record your vehicle's Armor Type, the default is None, it costs 5 points to upgrade it to Light Armor and 10 points to upgrade it to Heavy Armor. Light Armor reduces damage of all weapons that do not have Anti-Armor property by half, Heavy Armor grants immunity to all weapons that do not have the Anti-Armor property.
Step 6: Record your vehicle's required Crew, by default it is 1 for Sizes 1-3, 2 for 4-6, 3 for 7 and 8, 4 for 9, and 5 for 10. This is the number of soldiers that must always be on board of the vehicle for it to function, it costs 1 point to reduce this rating by 1. Crew rating of 0 means that the vehicle is automated and can function without a pilot.
Step 7: Choose your vehicle's weaponry, if any, and record its cost
Step 8: Choose modifications for your vehicle, vehicle weapons cannot have modifications on them, limit 1 Armor Modification, and there is no limit on General Modifications or Vehicle Perks
Step 9: Add up all the points spent on the vehicle as its total Point Cost, to convert it into credits, multiply the Point Cost by 500
Step 10: Finally, record the Faction to which your vehicle belongs and the name of its Vehicle Type
(Vehicle's Token or Picture can be inserted here)
[b]MAIN SECTION[/b]
[b]Unit Info[/b]
Type: (Vehicle Name) | Size: (Vehicle's Size Here) | Crew: (Number of minimum Crew required to control the vehicle)
Faction: (Name Your Faction or Put In "Independent")
Total Point Cost: (Point Cost Here)
[b]Core Statistics[/b]
Hit Points: (Maximum) | Armor Rating: (Armor Rating Here) | Armor Type: (Light or Heavy Armor) | Movement: (Value)
[hr]
[b]EQUIPMENT[/b]
[b]Modifications List[/b]
(Number of Copies): (Modification Name), (Short Description | Price)
[b]Weapons[/b]
Name: (Weapon Name) | (Special Properties) | (Price) | Damage: (Value) | Range: (Optimal/Maximum)
(More room for weapon description and special rules)
[b]Miscellaneous Equipment[/b]
(List other equipment on board here)
[hr]
[b]ADDENDUM[/b]
[b]Unit Description[/b]
Flavor Text Here
[hr]
Vehicle Creation
PLEASE NOTE: You can create your unit by submitting a post containing their character sheet in the Proposed folder of Vehicles section of the Databanks, the Vehicles section can be found in the Ground Combat division. Once your character sheet is approved by a storyteller, it will be moved to the Approved section, you will be then asked to make a copy of it on Roll20 and in your Google Sheets under the Vehicles section. Once the unit's character sheet is approved by the storyteller it cannot be changed, however new, updated variants of a unit can be submitted with a new proposal. Your Google Sheets may contain unapproved units, for example if you are using it to draft future unit before submitting them. If there is ever a discrepancy between your various character sheets, the Approved character sheet will be the one utilized. If at any point information about hero creation in Stars Without Numbers Revised rulebook contradicts information on the forum, go with what the forums specify as it was homebrewed. When purchasing weapons for your vehicle you may use any of the Ground Combat weapons list but remember that the process of mounting it on a vehicle quintuples the credit cost to make it in live with the Vehicles Point Cost to credits exchange rate.
Step 1: Choose your vehicle's size, ranging from 1 to 10, each level of size costs additional 2 points, the vehicle's size equals to the limit of weapons that can be mounted on it, size 1 vehicle can only have 1 weapons mounted on it, size 10 can have 10 weapons.
Step 2: Record your vehicle's hit points, they equal to to their size times 12
Step 3: Record your vehicle's Movement, default Movement is 5 units, regardless of size, every additional 5 Movement points to this rating cost 1 point. The vehicles gain a +1 bonus to their AC, the default is AC 9, for every 5 Movement units spent within the Movement Phase and a -1 penalty to their AB, so a vehicle that moved 15 hexes within Movement Phase would have an AC of 12 and a -3 penalty to attack for that round. AB penalties from movement can be negated with a successful DC 10 Pilot check from the vehicle's crew at the end of the movement phase.
Step 4: Record your vehicle's Armor Rating, this rating is subtracted from damage of every successful barrage (Multiple attacks by the same unit or by multiple units in the same squad) done against the vehicle, the default is 0 and it costs 1 point to increase it by a level, the limit is Armor Rating 10.
Step 5: Record your vehicle's Armor Type, the default is None, it costs 5 points to upgrade it to Light Armor and 10 points to upgrade it to Heavy Armor. Light Armor reduces damage of all weapons that do not have Anti-Armor property by half, Heavy Armor grants immunity to all weapons that do not have the Anti-Armor property.
Step 6: Record your vehicle's required Crew, by default it is 1 for Sizes 1-3, 2 for 4-6, 3 for 7 and 8, 4 for 9, and 5 for 10. This is the number of soldiers that must always be on board of the vehicle for it to function, it costs 1 point to reduce this rating by 1. Crew rating of 0 means that the vehicle is automated and can function without a pilot.
Step 7: Choose your vehicle's weaponry, if any, and record its cost
Step 8: Choose modifications for your vehicle, vehicle weapons cannot have modifications on them, limit 1 Armor Modification, and there is no limit on General Modifications or Vehicle Perks
Step 9: Add up all the points spent on the vehicle as its total Point Cost, to convert it into credits, multiply the Point Cost by 500
Step 10: Finally, record the Faction to which your vehicle belongs and the name of its Vehicle Type