Post by Lord Protector on Apr 1, 2021 16:02:51 GMT
You can use this form to propose an armor being added to the various equipment lists.
PLEASE NOTE: Armors that utilize the same stats as other armors but are just an aesthetic or faction reskinning of it will have a higher chance of being accepted than weapons that introduce new stat combinations or new special rules.
Currently Used Special Rules
+1 AC above AC 10 costs 3 points
+2 to specific skill (point cost 0 at AC 10)
+2 to saves against environment (specific type) (point cost 3 at AC 12)
Half to all incoming energy or physical damage (point cost 9 at AC 13; 21 at AC 18)
-1 to physical and energy incoming damage (point cost 9 at AC 14; 12 at AC 15)
-2 to physical and energy incoming damage (point cost 18 at AC 17; 21 at AC 18)
Half to all energy/physical and -2 to physical/energy incoming damage (point cost 24 at AC 19)
+2 to Attack and Damage bonus (Point cost 3 to add)
Half to all physical and energy incoming damage (point cost 27 at AC 20)
Half to all kinetic and energy incoming damage, +2 to Attack and Damage bonus (point cost 30 at AC 20)
PLEASE NOTE: Armors that utilize the same stats as other armors but are just an aesthetic or faction reskinning of it will have a higher chance of being accepted than weapons that introduce new stat combinations or new special rules.
Armor Type: (Name of Your Armor Here) | Point Cost: (Point Cost Here) | Faction: (Independent or specific to particular faction)
AC: (AC value the armor provides)
Special Rules: (You may introduce new special rules if you provide a detail description of their mechanics)
[hr]
Description: (Space to provide flavor text)
Reasoning: (Here you can provide an argument as to why this armor, and any new special rules, should be added. If you are doing a reskinning you may simply say that you want to provide a faction-specific variant of an armor to a particular faction, however the more new stat and special rule combinations are included in an armor the more compelling your reasoning behind it should be)
[hr]
Currently Used Special Rules
+1 AC above AC 10 costs 3 points
+2 to specific skill (point cost 0 at AC 10)
+2 to saves against environment (specific type) (point cost 3 at AC 12)
Half to all incoming energy or physical damage (point cost 9 at AC 13; 21 at AC 18)
-1 to physical and energy incoming damage (point cost 9 at AC 14; 12 at AC 15)
-2 to physical and energy incoming damage (point cost 18 at AC 17; 21 at AC 18)
Half to all energy/physical and -2 to physical/energy incoming damage (point cost 24 at AC 19)
+2 to Attack and Damage bonus (Point cost 3 to add)
Half to all physical and energy incoming damage (point cost 27 at AC 20)
Half to all kinetic and energy incoming damage, +2 to Attack and Damage bonus (point cost 30 at AC 20)