Post by Ultimatum on Apr 2, 2021 19:38:35 GMT
MAIN SECTION
Hero Info
Name: Nera’nai / Night-Falls-on-Distant-Shores| Class: Adventurer (Partial Psychic-Partial Expert) | Level: 1
Background: Vagabond | Species/Gender: Krikkedai / Male | Homeworld: Krennadeel (Sector Z16)
Faction: Independent
Languages: Galactic Standard Basic, Krikken | Size: Medium (1 hex)
Saving Throws
Physical: v15 Mental: v14 Evasion: v14
Attributes
Strength 7 | -1 + 0
Dexterity 9 | +0 + 0
Constitution 10 | +0 + 0
Intelligence 14 | +1 + 0
Wisdom 15 | +1 + 0
Charisma 8 | +0 + 0
Core Statistics
Hit Points: 5 | Permanent Strain: 0 + System Strain: 0 / Max Strain: 13
XP: 0 / 3 | Armor Class: 16 | Attack Bonus: -1
Mundane Skills
Administer -1 | Program -1
Connect -1 | Punch -1
Exert 0 | Shoot -1
Fix -1 | Sneak -1
Heal 0 | Stab -1
Know -1 | Survive +1
Lead -1 | Talk -1
Notice -1 | Trade -1
Perform -1 | Work 0
Pilot -1 | Unspent Skills Points: 0
Special Skills
Magic: -1
Biopsionics 0 | Telekinesis -1
Metapsionics -1 | Telepathy -1
Precognition -1 | Teleportation -1
Unspent Psionic Skill Points: 0
Effort
Bonus: 0 Current: 0 Scene: 0 Day: 0 Uncommitted: 3
Foci
Wanderer – Level 1
Gain Survive as a bonus skill. You can convey basic ideas in all common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends, provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.
Alien - Krikkedai
Natural AC 15 + half character level rounded up (no damage reduction), increase Effort rating by 1
Psychic and Magic Techniques
Psychic Succor
Level-0: The psychic’s touch can automatically stabilize a mortally-wounded target as a Main Action. This power must be used on a target within six rounds of their collapse and does not function on targets that have been decapitated or killed by Heavy weapons. It’s the GM’s decision as to whether a target is intact enough for this power to work.
EQUIPMENT
Readied: 2/7 | Stowed: 0 / 14 | Credits: 200 | Credits Owed: 0
Equipment List
2: Claws (Elegant, Light, Silent | 0 Credits) | Status: Readied
Weapons
Name: Claws | (Elegant, Light, Silent | 0 Credits) | Total Attack Bonus: -1 | Damage: 1d6-1 | Range: Melee
Chitinous claws; Elegant: Gives a +1 bonus to hit; Light: Does not give penalty for dual wielding in the off-hand; Silent: Attacks with this weapon maintain the unit cloaked and do not require a Sneak check to stay hidden
Armor
Active: Yes | Name: Clothing | AC: 0 | Type: Primitive| Enc: 0 | Str Bonus: 0 | Status: Readied
Cyberware: Total Cyberware Strain (Value)
None
Miscellaneous Equipment
None
BIOGRAPHY
Character Description
Nara’nai is an average sized Krikkedai, the tip of his exoskeleton head only just reaching the average human’s shoulders. His chitinous shell is mostly a vibrant green with a colourful pattern of yellows and blue swirling over his back and front. He, like many of his kind, wears a mask, of a hardened shell like structure, to cover his mouth, which is mostly composed of a wild assortment of mandibles and maxillae.
The Krikkedai desires to assist and protect sentient life, although he has little concern for the dead.
Character Backstory
One of the uncommon Krikkedai, Nera’nai has been exiled from his homeworld until such time as he can utilize the All Speech. He has worked his way across space, paying for passage with his abilities and labours, in order to find some way of developing the ability that will allow him to return home.
Current Goals
Mystic: Find some way to develop the All Speech (Telepathy) | Spacer: Purchase a ship for easier travel | Savior: Save a person’s life | Expert: Gain highest proficiency biopsionics
Story So Far
Nera’nai has not yet stepped into the galactic limelight
Thread/Session Tracker
None
Hero Info
Name: Nera’nai / Night-Falls-on-Distant-Shores| Class: Adventurer (Partial Psychic-Partial Expert) | Level: 1
Background: Vagabond | Species/Gender: Krikkedai / Male | Homeworld: Krennadeel (Sector Z16)
Faction: Independent
Languages: Galactic Standard Basic, Krikken | Size: Medium (1 hex)
Saving Throws
Physical: v15 Mental: v14 Evasion: v14
Attributes
Strength 7 | -1 + 0
Dexterity 9 | +0 + 0
Constitution 10 | +0 + 0
Intelligence 14 | +1 + 0
Wisdom 15 | +1 + 0
Charisma 8 | +0 + 0
Core Statistics
Hit Points: 5 | Permanent Strain: 0 + System Strain: 0 / Max Strain: 13
XP: 0 / 3 | Armor Class: 16 | Attack Bonus: -1
Mundane Skills
Administer -1 | Program -1
Connect -1 | Punch -1
Exert 0 | Shoot -1
Fix -1 | Sneak -1
Heal 0 | Stab -1
Know -1 | Survive +1
Lead -1 | Talk -1
Notice -1 | Trade -1
Perform -1 | Work 0
Pilot -1 | Unspent Skills Points: 0
Special Skills
Magic: -1
Biopsionics 0 | Telekinesis -1
Metapsionics -1 | Telepathy -1
Precognition -1 | Teleportation -1
Unspent Psionic Skill Points: 0
Effort
Bonus: 0 Current: 0 Scene: 0 Day: 0 Uncommitted: 3
Foci
Wanderer – Level 1
Gain Survive as a bonus skill. You can convey basic ideas in all common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends, provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.
Alien - Krikkedai
Natural AC 15 + half character level rounded up (no damage reduction), increase Effort rating by 1
Psychic and Magic Techniques
Psychic Succor
Level-0: The psychic’s touch can automatically stabilize a mortally-wounded target as a Main Action. This power must be used on a target within six rounds of their collapse and does not function on targets that have been decapitated or killed by Heavy weapons. It’s the GM’s decision as to whether a target is intact enough for this power to work.
EQUIPMENT
Readied: 2/7 | Stowed: 0 / 14 | Credits: 200 | Credits Owed: 0
Equipment List
2: Claws (Elegant, Light, Silent | 0 Credits) | Status: Readied
Weapons
Name: Claws | (Elegant, Light, Silent | 0 Credits) | Total Attack Bonus: -1 | Damage: 1d6-1 | Range: Melee
Chitinous claws; Elegant: Gives a +1 bonus to hit; Light: Does not give penalty for dual wielding in the off-hand; Silent: Attacks with this weapon maintain the unit cloaked and do not require a Sneak check to stay hidden
Armor
Active: Yes | Name: Clothing | AC: 0 | Type: Primitive| Enc: 0 | Str Bonus: 0 | Status: Readied
Cyberware: Total Cyberware Strain (Value)
None
Miscellaneous Equipment
None
BIOGRAPHY
Character Description
Nara’nai is an average sized Krikkedai, the tip of his exoskeleton head only just reaching the average human’s shoulders. His chitinous shell is mostly a vibrant green with a colourful pattern of yellows and blue swirling over his back and front. He, like many of his kind, wears a mask, of a hardened shell like structure, to cover his mouth, which is mostly composed of a wild assortment of mandibles and maxillae.
The Krikkedai desires to assist and protect sentient life, although he has little concern for the dead.
Character Backstory
One of the uncommon Krikkedai, Nera’nai has been exiled from his homeworld until such time as he can utilize the All Speech. He has worked his way across space, paying for passage with his abilities and labours, in order to find some way of developing the ability that will allow him to return home.
Current Goals
Mystic: Find some way to develop the All Speech (Telepathy) | Spacer: Purchase a ship for easier travel | Savior: Save a person’s life | Expert: Gain highest proficiency biopsionics
Story So Far
Nera’nai has not yet stepped into the galactic limelight
Thread/Session Tracker
None