Post by Lord Protector on Apr 5, 2021 7:51:48 GMT
MAIN SECTION
Unit Info
Type: Ikramian Militia | Level: 3 (3 pts)
Species: Ikramian (AB and AC gain +1; Immunity to Environmental Effects) | Faction: Independent
Size: Normal (1 hex)
Total Point Cost: 28 (2,800 credits)
Saving Throws
General: v13 Morale: 7
Core Statistics
Hit Points: 18 | Armor Class: 17 | Attack Bonus: 4 | Movement: 10
Skills
Skill Bonus: 1
Proficient In: Shoot, Sneak, Notice, Heal
Foci
Warrior Training (1)
Gain Attack Bonus equal to level divided by half, rounded up.
Sniper Level 1 (1)
Level 1: Gain Shoot as a bonus skill. Gain advantage when shooting while in Stealth.
EQUIPMENT
Equipment List
1: Slugthrower Sniper Rifle | Steady, Elegant | 6 pts
1: Vibroblade | Throwable, Light, Elegant | 0 pts
1: Durasteel Armor | -2 to kinetic and energy incoming damage | 15 pts
1: Stealth Polymer | 2 bonus to Sneak checks | 1 pts
1: Computerized Scope | Plus 1 to AB while wielding this weapon | 1 pts
Weapons
Name: Slugthrower Sniper Rifle | Steady, Elegant | 6 pts | AB: +7 | Damage: 1d12 Physical | Range: 40/80
Steady: If the user did not move in the movement phase, on a miss reroll the attack
Elegant: Gives a +1 bonus to hit
Name: Vibroblade | Throwable, Light, Elegant | 0 pts | AB: +6 | Damage: 1d6+1 Physical | Range: Melee
Throwable: The weapon can be thrown in 10/20 range, if failed the weapon is lost, if succeeded it can be retrieved from the body of its target, once the target is dead
Elegant: Gives a +1 bonus to hit
Light: Does not give penalty for dual wielding in the off-hand
Armor
Name: Durasteel | -2 to kinetic and energy incoming damage | 15 | AC: 16
Miscellaneous Equipment
Stealth Polymer | 2 bonus to Sneak checks | 1 pts
Computerized Scope | Plus 1 to AB while wielding this weapon | 1 pts
ADDENDUM
Unit Description
Local militia from Ikram, expert in utilizing their natural ability to survive in harsh environments to wage guerrilla warfare against any would-be invaders, or targets should they be hired on as mercenaries.