Post by Lord Protector on Apr 6, 2021 17:06:31 GMT
MAIN SECTION
Unit Info
Type: Ikramian Hovertransport | Size: 2 (4 pts) | Crew: 1
Faction: Independent
Total Point Cost: 46 pts
Core Statistics
Hit Points: 24 | Armor Rating: 5 (5 pts) | Armor Type: Light (5 pts) | Movement: 40 (7 pts)
EQUIPMENT
Modifications List
1: Repulsorcraft, Vehicle can pass through hexes containing Heavy Cover but cannot ram units | 0 pts
2: Troop Transport, Able to carry aboard a squad of 5 Soldiers (Can be purchased multiple times) | 2 pts
Weapons
Name: Heavy Blaster Repeater | Burst, Suppressive Fire | 10 pts | Damage: 2d8 Energy | Range: 30/60
Burst: Damage done by the weapon carries through to units within 2 hexes of the target if the target is killed. If the user did not move in the movement phase, they can add +2 to damage.
Suppressive Fire: If the user did not move in the movement phase, Suppressive Fire can be used, roll for damage, all units within the optimal range of its cone of sight that are not behind Heavy Cover take half of the rolled damage.
Name: Blaster Cannon | Anti-Armor, Explosive | 12 pts | Damage: 3d6 Energy | Range: 40/80
Anti-Armor: Cannot be used if the user moved within movement phase, -4 penalty to hit non-vehicle targets, able to damage vehicles, its damage cannot be reduced by personal armor
Explosive: Upon hitting the target, the damage is done in one hex radius, units affected can roll Evasion check to cut the damage in half. On miss scatter 1d10 in random direction, targets affected by the missed explosive can roll Evasion check to avoid taking damage.
Miscellaneous Equipment
Combat Deflector Shields (1 pts), Halves all incoming damage from a barrage by half once per round
ADDENDUM
Unit Description
Rugged and on occasions make-shift hovertransport built by the Ikramian militias to provide faster deployment for quick ambushes and strikes, equipped with heavier weaponry to provide suppressive fire and anti-armor support.