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Post by Lord Protector on Apr 7, 2021 2:50:58 GMT
Power Type: Break the Veil | Energy/Effort Cost: 0 | Character Level Required: 1
Faction: Independent
Spell List: Sorcery | Spell Level: 1
Domain: Summoning
Effect: Upon successful casting roll a 1d10 + your Magic skill, you are able to summon a creature from a different dimension of point value equal or below your roll result. Each higher level of this spell allows you to add another 1d10 + Magic to the point value range for the summoned creature. Each time you are hit and receive damage roll for a Mental savings throw for each creature summoned. On success you are able to maintain the spell, on failure the spell breaks and the creature disappears back to its dimension. The creature needs to be summoned in an adjacent hex and utilize an Infantry character sheet.
Description: Reality bends to your will as you are able to rip an opening in the veil between dimensions large enough for a creature to slip through and invade this reality in exchange for doing your bidding.
Reasoning: Adding a staple power for the Summoning domain of Sorcery which will allow the Sorcerer specializing in it to call forth interdimensional creatures as their retinue.
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