Sacerdos (dwanofwar3)
New Member
Praise Be The Cosmic Code
Posts: 10
Character Sheet: https://waramongstars.boards.net/threads/recent/35
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Post by Sacerdos (dwanofwar3) on Apr 7, 2021 3:59:53 GMT
Armor Type: Naoferro Combat Suit | Point Cost: 20 | Faction: Independent
AC: 15
Special Rules: Every 5 hexes the wearer moves the armour gets +1 AC Every 15 hexes the wearer moves they take -1 incoming damage. If the wearer is stunned or proned and hasn't moved atleast 5 hexes they have -2 AC The wearer must move a minium of 2 hexes in a straight line before changing directions or else the AC and Damage Reduction bonuses are reset If the user is knocked back durning their movement phase examples being from a successful snapattack/oppertunity attack by a weapon with the concusive rule their bonuses are reset Instant movement such as teleporting does not give bonuses
Description: Naoferro while a great material for computers and weapons is normally ill suited for armour that didn't stop some madmen at Novam Donum from figuring out how make it somewhat useful using the purest and most high quality Naoferro they could find they made one of the greatest armours for any rich speedfreak
Reasoning: I wanted to make an armour that utilizes the special properties of Naoferro while still being viable and the best way I could think was to make a piece of armour that become stronger the faster you moved
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Post by Lord Protector on Apr 7, 2021 5:49:08 GMT
Sacerdos (dwanofwar3) so for the Special Rule how about we'll just knock the AC down to 15 and say that the armor gains a +1 AC bonus for every 5 hexes of movement and -1 to incoming physical and energy damage for every 10 hexes of movement? It sounds like the outcome might be the same but with simpler wording. Cost wise we could knock it down to 20 since although it has potential of being AC 19 with -2 damage reduction for a baseline hero, it is pretty situational, requires a Dash action, and enough room to conduct the movement required. My only concern is that currently there really isn't anything stopping for a character wearing this armor to just move back and forth between two hexes to build up the defenses even if their enemy manages to set up environmental obstacles to box them in. We could add in a clarification to the special property that while wearing this armor the unit can move only one hex to the side for every two hexes traveled in a straight line (currently we have this rule for aircraft and some spaceship)
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Sacerdos (dwanofwar3)
New Member
Praise Be The Cosmic Code
Posts: 10
Character Sheet: https://waramongstars.boards.net/threads/recent/35
|
Post by Sacerdos (dwanofwar3) on Apr 7, 2021 6:28:50 GMT
Alright made some clarifications
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Post by Lord Protector on Apr 7, 2021 15:24:44 GMT
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