Post by Lord Protector on Apr 15, 2021 5:18:43 GMT
MAIN SECTION
Unit Info
Type: Alien Scavenger | Level: 1
Species: Alien (+1 to AB and AC; +1 AB and damage) | Faction: Independent (Wildlife)
Size: Normal (1 hex)
Total Point Cost: 17
Saving Throws
General: v15 Morale: 6
Core Statistics
Hit Points: 6 | Armor Class: 15 | Attack Bonus: 3 | Movement: 20
Skills
Skill Bonus: 0
Proficient In: Stab
Foci
Alien Origin
+1 to AB and AC; +1 AB and damage
Warrior Training
Gain Attack Bonus equal to level divided by half, rounded up.
EQUIPMENT
Equipment List
2: Claws, Elegant, Light, Silent | 0
1: Plastinium Armor, -1 to kinetic and energy incoming damage | 9
1: Stealth Polymer (Plastinium Armor), Armor Mod | 1
2: Gyroscopic Hilt (Claws), Weapon Mod | 1
1: Jumppack, Tech | 1
2: Augmented Movement, Perk | 2
Weapons
Name: 2x Claws | Elegant, Light, Silent | 0 | AB: 5 | Damage: 1d6+1 | Range: Melee
Elegant: Gives a +1 bonus to hit
Light: Does not give penalty for dual wielding in the off-hand
Silent: Attacks with this weapon maintain the unit cloaked and do not require a Sneak check to stay hidden
Armor
Name: Plastinium | -1 to kinetic and energy incoming damage | 9 | AC: 14
Miscellaneous Equipment
Stealth Polymer
2 bonus to Sneak checks
Gyroscopic Hilt
Plus 1 to AB while wielding this weapon
Jumppack
Doubles movement points when used, can only move in a straight line, bypassing all difficult terrain penalties. Gain +1 to AC and -1 to AB every 2 hexes of movement while flying
Augmented Movement
Add 5 units to movement, can be taken multiple times up to limit of 50 movement units.
ADDENDUM
Unit Description
Dark corners of the galaxy are full of skittering, swarming things. Usually they hide where they can and wait for conflict to bring about another harvest of bodies and refuse for them to feast on, although some, whether through courage or hunger, venture out from their packs to try and make easy pray out of adventurers and colonists.