Post by Lord Protector on Apr 15, 2021 7:00:21 GMT
MAIN SECTION
Unit Info
Type: Human Pirate | Level: 1 (1 pts)
Species: Human (Gunslinger 1) | Faction: Independent (Humans)
Size: Normal (1 hex)
Total Point Cost: 15
Saving Throws
General: v15 Morale: 6
Core Statistics
Hit Points: 6 | Armor Class: 14 | Attack Bonus: 1 | Movement: 10
Skills
Skill Bonus: 0
Proficient In: Shoot, Stab
Foci
Warrior Training (1 pts)
Gain Attack Bonus equal to level divided by half, rounded up.
Gunslinger 1
Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll. Level 2: Once per round, you can cause your enemy (or yourself) to reroll a dice roll related to your ranged weapon's special effect. Even on a miss with a Shoot attack, you do an unmodified 1d4 damage.
EQUIPMENT
Equipment List
1: Blaster Pistol, Plasma, Elegant | 1 pts
1: Adamantium Knife, Throwable, Light, Elegant, Silent | 1 pts
1: Plastinium Armor, -1 to kinetic and energy incoming damage | 9 pts
1: Ray Shields (Plastinium Armor), Armor Mod | 1 pts
1: Computerized Scope (Blaster Pistol), Weapon Mod | 1 pts
Weapons
Name: Blaster Pistol | Plasma, Elegant | 1 pts | AB: 2 | Damage: 1d6+1 Energy | Range: 10/20
Plasma: Able to overcharge shots for additional +2 damage, each time this is done roll a 1d20, on a 1 the weapon overheats. If it overheats roll a 1d100, at a 1 the weapons explodes in 1 hex range dealing 2d6 energy damage, half damage if succeed an evasion check, on 9-10 the weapon melts, becoming unusable, on a 100 nothing happens, the rest of results it becomes unusable for a turn.
Elegant: Gives a +1 bonus to hit
Name: Adamantium Knife | Throwable, Light, Elegant, Silent | 1 pts | AB: 2 | Damage: 1d6+1 | Range: Melee
Throwable: The weapon can be thrown in 10/20 range, if failed the weapon is lost, if succeeded it can be retrieved from the body of its target, once the target is dead
Light: Does not give penalty for dual wielding in the off-hand
Elegant: Gives a +1 bonus to hit
Silent: Attacks with this weapon maintain the unit cloaked and do not require a Sneak check to stay hidden
Armor
Name: Plastinium Armor | -1 to kinetic and energy incoming damage | 9 pts | AC: 14
Miscellaneous Equipment
Ray Shields
Grants a +2 AC bonus against one attack per round
Computerized Scope
Plus 1 to AB while wielding this weapon
ADDENDUM
Unit Description
Scum and villainy of the galaxy, descendants of the human expedition who now wander the known sectors in ramshackle starships and prowl the abandoned alleys of more urban planets, looking for any easy target to rob of their equipment and credits.