Post by Lord Protector on Mar 31, 2021 0:48:06 GMT
Hero Character Sheet Template
Hero Creation and Progression
PLEASE NOTE : You can create your hero by submitting a post containing their character sheet in the Proposed folder of Heroes section of the Databanks, the Heroes section can be found in the Ground Combat division. Once your character sheet is approved by a storyteller, it will be moved to the Approved section, you will be then asked to make a copy of it on Roll20 and in your Google Sheets under the Heroes section. The character sheet in Roll20 can be updated by a storyteller based on the logs kept in the Hero News and Galactic Marketplace sections of the Galactic News Network. Please keep your own logs of experience points, credits, item acquisitions, level ups and increases to your stats, and any other transactions your character is involved in by posting replies to your Approved character sheet in Heroes section of Databanks. If you believe that your Roll20 character sheet does not accurately reflect your equipment list or experience count, you can submit a proposal to have it reviewed in the Proposals section of Galactic News Network; be prepared to provide detailed logs. If there is ever a discrepancy between your various character sheets, the Roll20 character sheet will be the one utilized. If at any point information about hero creation in Stars Without Numbers Revised rulebook contradicts information on the forum, go with what the forums specify as it was homebrewed.
Step 1: Generate your hero's attributes first, to do so roll 3d6 six times in the Hero Creation section of Dice Table (create a thread with your Hero's name as title), and change the smallest number to 14, these six numbers are your hero's attribute scores. To roll click on "Insert Die" in the thread toolbar and post in the thread.
Step 2: Assign your attribute scores to attributes of your choice, they are Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma.
Step 3: Write down your attribute modifiers, they are -1 at 3, -2 at 4 to 7, 0 at 8 to 13, +1 at 14 to 17, and +2 at 18. 18 is the maximum value for an attribute.
Step 4: Choose your Hero's background from the Background List (found in the Stars Without Number Revised rulebook), these will determine your hero's skills.
Step 5: Determine your hero's skills, either by picking the Quick Skills selection, taking the Free Skill and picking two others from Skill list, or taking the Free Skill and rolling three times on either Skill or Growth list. If you decided to roll, it's up to you how many rolls, out of the three you have, you put into rolling on the Skill or Growth lists, they can be split between them, for example by rolling twice on the Skill list and once on the Growth list. All skills start at -1 before the initial skill selection.
Step 6: Choose your Hero's class, this could be Warrior, Expert, Adventurer, Psychic, Arcanist, Sorcerer, and Technomancer, for more information consult the Class List.
Step 7: Choose a starting Foci granted by your hero's class.
Step 8: Choose a Species Foci and apply their bonuses (found in the Foci list linked in the previous step) and record your hero's size. Size can be increased or decreased for free and does not have an impact on the game's mechanics (Normal= 1 hex; Medium= 2 hexes long, 1 hex wide; Large=2 hexes long, 2 hexes wide; Serpentine= 3 hexes long, 2 hexes wide; Giant=3 hexes long, 3 hexes wide)
Step 9: Pick one non-psychic skill and increase it by one to reflect your hero's interests.
Step 10: If your hero is a Psychic, Arcanist, Sorcerer, Technomancer, or an Adventurer with spellcasting aspects, apply their Technique benefits and record their effort.
Step 11: Determine your character's level and roll for their hit points (Independent Heroes can only start at level 1, Heroes who start as members of factions may have any level at character creation). This roll will be a number of 1d6 dice equal to their level, for example 7d6 if they're level 7, plus their Constitution modifier times their level, plus any benefits to hit points they might get from their Foci or Class. All heroes may level up by spending Experience Points which can be earned by taking part in public and faction roleplay threads or battles (These points are assigned at Storyteller's discretion, a thread or battle of moderate difficulty awards 3 experience points; Level-up chart can be found in the Stars Without Number Revised rulebook under Character Advancement) while heroes sponsored by a faction may have their level increased by the faction spending credits on their training. Currently the maximum character level is 10. When a character levels up they need to re-roll all of their hit points, if the result is lower than what they rolled for previous level they may instead take the previous level and add +1 hit point to it.
Step 12: Apply the skill bonuses from your levels. Heroes gain 3 skill points per level above 1, for example at level 7 they would have 18 skill points. These skill points can be spent on up to 5 attribute boosts, or to increase any skills up to level 4, only available for Heroes of level 9 or more. The cost of an attribute boost is 1 skill point for the first boost, 2 skill points for the second, 3 for the third, 4 for the fourth, and 5 for the fifth, which is only available to Heroes at level 9 minimum. The cost for increasing skills is one more than their new skill level. For example if you have a skill at 0 and you want to increase it to 1, that will cost 2 points, increasing a skill from 0 to 2 would cost 5 points, 2 points from 0 to 1 and then 3 points from 1 to 2.
Step 13: Apply other level bonuses. Attack Bonus is determined by their class, Saving Throw score equals to 16-Level Number- the better of Strength or Constitution for Physical, the better of Dexterity or Intelligence for Evasion, and the better of Charisma or Wisdom for Mental. Morale equals to 6 + Level divided by 2, rounded down. Default movement for heroes equals to 10, although it can be increased by purchasing modifications. Initiative equals to movement points divided by 5 plus the Dex modifier.
Step 14: You can purchase additional Foci by increasing your hero's point cost, their limit increases at level 7 to 3 and at 10 to 4. The Foci you receive from your Species or Class bonus do not count towards this limit.
Step 15: Determine your character's starting equipment from the weapons, armor, and tech list. Independent characters start with 200 credits and may only pick from the public list, characters sponsored by a faction can pick faction-specific equipment.
Step 16: Purchase modifications to be used by the hero, maximum is 1 modification per weapon, 1 modification per armor, there's no limit on perks and general modifications, apply their bonuses (found in the list linked in previous step).
Step 17: If your Hero is sponsored by a faction, add up cost for the levels, Foci, weapons, armor, perks and modifications purchased and record it (to convert this cost into credits multiply it by 100).
Step 18: Record the Hero's name and faction. Also record the languages your hero knows, those should be: Galactic Basic + 1 language specific to their homeworld + 1 language per level of Know above 0.
Step 19: Record your Hero's description, backstory, and current goals (you can pick these from the Heroic Goals List, successfully completing them will grant additional experience points to your hero)
Addendum: Levels Summary
Level 1: 1d6 hit points + modifiers, 15 saves - modifiers, Skills maximum at +1, 0 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci, Maximum 2 Attribute Boosts
Level 2: 2d6 hit points + modifiers, 14 saves - modifiers, Skills maximum at +1, 3 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 1 more, Maximum 2 Attribute Boosts
Level 3: 3d6 hit points + modifiers, 13 saves - modifiers, Skills maximum at +2, 6 Skill Points + Any Class Bonuses, Attack Bonus determined by class 1, Starting Foci + 1 more, Maximum 3 Attribute Boosts
Level 4: 4d6 hit points + modifiers, 12 saves - modifiers, Skills maximum at +2, 9 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 1 more, Maximum 3 Attribute Boosts
Level 5: 5d6 hit points + modifiers, 11 saves - modifiers, Skills maximum at +2, 12 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 2 more, Maximum 3 Attribute Boosts
Level 6: 6d6 hit points + modifiers, 10 saves - modifiers, Skills maximum at +3, 15 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 2 Foci, Maximum 4 Attribute Boosts
Level 7: 7d6 hit points + modifiers, 9 saves - modifiers, Skills maximum at +3, 18 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 3 more, Maximum 4 Attribute Boosts
Level 8: 8d6 hit points + modifiers, 8 saves - modifiers, Skills maximum at +3, 21 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 3 more, Maximum 4 Attribute Boosts
Level 9: 9d6 hit points + modifiers, 7 saves - modifiers, Skills maximum at +4, 24 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 3 more, Maximum 5 Attribute Boosts
Level 10: 10d6 hit points + modifiers, 6 saves - modifiers, Skills maximum at +4, 27 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 4 more, Maximum 5 Attribute Boosts
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(Character's Token or Picture can be inserted here)
[b]MAIN SECTION[/b]
[b]Hero Info[/b]
Name: (Your Name Here) | Class: (Your Class Here) | Level: (Your Level Here)
Background: (Your Background Here) | Species/Gender: (Your Species/Gender Here) | Homeworld: (Your Homeworld Here)
Faction: (Name Your Faction or Put In "Independent")
Languages: (Languages Known) | Size: (Insert Size here with Hex value in parenthesis)
[b]Saving Throws[/b]
Physical: v(Value) Mental: v(Value) Evasion: v(Value)
[b]Attributes[/b]
Strength (Score) | (Modifier) + (Any Bonuses)
Dexterity (Score) | (Modifier) + (Any Bonuses)
Constitution (Score) | (Modifier) + (Any Bonuses)
Intelligence (Score) | (Modifier) + (Any Bonuses)
Wisdom (Score) | (Modifier) + (Any Bonuses)
Charisma (Score) | (Modifier) + (Any Bonuses)
[b]Core Statistics[/b]
Hit Points: (Maximum) | Permanent Strain: (Value) + System Strain: (Value) / Max Strain: (Constitution)
XP: (Current) / (Next Level Threshold) | Armor Class: (Provided by Armor + Dex Modifier) | Attack Bonus: (Value)
Movement: (Default 10) Initiative Bonus: (Movement Units/5 + Dex Modifier)
[b]Mundane Skills[/b]
Administer (Value) | Program (Value)
Connect (Value) | Punch (Value)
Exert (Value) | Shoot (Value)
Fix (Value) | Sneak (Value)
Heal (Value) | Stab (Value)
Know (Value) | Survive (Value)
Lead (Value) | Talk (Value)
Notice (Value) | Trade (Value)
Perform (Value) | Work (Value)
Pilot (Value) | Unspent Skills Points: (Value)
[b]Special Skills[/b]
Magic: (Value)
Biopsionics (Value) | Telekinesis (Value)
Metapsionics (Value) | Telepathy (Value)
Precognition (Value) | Teleportation (Value)
Unspent Psionic Skill Points: (Value)
[b]Effort/Energy[/b]
Bonus: (Value) Current: (Value) Scene: (Value) Day: (Value) Uncommitted: (1 + Wis or Con modifier + Highest Psychic or Magic skill + effort modifier)
[b]Foci[/b]
Focus Name
Focus description
[b]Psychic and Magic Techniques[/b]
Technique Name
Technique description
[hr]
[b]EQUIPMENT[/b]
Readied: (# of ready equipment) / (Strength/2) | Stowed: (# of remaining equipment) / (Strength) | Credits: (Value) | Credits Owed: (Value)
[b]Equipment List[/b]
(Number of Copies): (Equipment Name), (Short Description | Price) | Status: (Readied, Stowed, Other)
[b]Weapons[/b]
Name: (Weapon Name) | (Special Properties | Price) | Total Attack Bonus: (Character's AB + Applicable Skills + Applicable Attributes + Other Modifiers) | Damage: (Value) | Range: (Optimal/Maximum)
(More room for weapon description and special rules)
[b]Armor[/b]
Active: (Yes/No) | Name: (Armor Name) | (Special Properties | Price) | AC: (Value) | Type: (None, Primitive, Street, Combat, Powered, Shield, Artifact) | Str Bonus: (Value) | Status: (Readied, Stowed, Other)
[b]Cyberware: Total Cyberware Strain (Value)[/b]
(Values Pending)
[b]
Miscellaneous Equipment[/b]
[hr]
[b]BIOGRAPHY[/b]
[b]Character Description[/b]
Flavor Text Here
[b]Character Backstory[/b]
What they were up to their debut on the galactic stage
[b]Current Goals[/b]
Maximum of 4, additional experience points may be awarded upon each goal's completion.
[b]Story So Far[/b]
What they were up to since their debut on the galactic stage
[b]Thread/Session Tracker[/b]
Past threads or battles, number of credits gained, number of experience points gained, equipment gained
[hr]
Hero Creation and Progression
PLEASE NOTE : You can create your hero by submitting a post containing their character sheet in the Proposed folder of Heroes section of the Databanks, the Heroes section can be found in the Ground Combat division. Once your character sheet is approved by a storyteller, it will be moved to the Approved section, you will be then asked to make a copy of it on Roll20 and in your Google Sheets under the Heroes section. The character sheet in Roll20 can be updated by a storyteller based on the logs kept in the Hero News and Galactic Marketplace sections of the Galactic News Network. Please keep your own logs of experience points, credits, item acquisitions, level ups and increases to your stats, and any other transactions your character is involved in by posting replies to your Approved character sheet in Heroes section of Databanks. If you believe that your Roll20 character sheet does not accurately reflect your equipment list or experience count, you can submit a proposal to have it reviewed in the Proposals section of Galactic News Network; be prepared to provide detailed logs. If there is ever a discrepancy between your various character sheets, the Roll20 character sheet will be the one utilized. If at any point information about hero creation in Stars Without Numbers Revised rulebook contradicts information on the forum, go with what the forums specify as it was homebrewed.
Step 1: Generate your hero's attributes first, to do so roll 3d6 six times in the Hero Creation section of Dice Table (create a thread with your Hero's name as title), and change the smallest number to 14, these six numbers are your hero's attribute scores. To roll click on "Insert Die" in the thread toolbar and post in the thread.
Step 2: Assign your attribute scores to attributes of your choice, they are Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma.
Step 3: Write down your attribute modifiers, they are -1 at 3, -2 at 4 to 7, 0 at 8 to 13, +1 at 14 to 17, and +2 at 18. 18 is the maximum value for an attribute.
Step 4: Choose your Hero's background from the Background List (found in the Stars Without Number Revised rulebook), these will determine your hero's skills.
Step 5: Determine your hero's skills, either by picking the Quick Skills selection, taking the Free Skill and picking two others from Skill list, or taking the Free Skill and rolling three times on either Skill or Growth list. If you decided to roll, it's up to you how many rolls, out of the three you have, you put into rolling on the Skill or Growth lists, they can be split between them, for example by rolling twice on the Skill list and once on the Growth list. All skills start at -1 before the initial skill selection.
Step 6: Choose your Hero's class, this could be Warrior, Expert, Adventurer, Psychic, Arcanist, Sorcerer, and Technomancer, for more information consult the Class List.
Step 7: Choose a starting Foci granted by your hero's class.
Step 8: Choose a Species Foci and apply their bonuses (found in the Foci list linked in the previous step) and record your hero's size. Size can be increased or decreased for free and does not have an impact on the game's mechanics (Normal= 1 hex; Medium= 2 hexes long, 1 hex wide; Large=2 hexes long, 2 hexes wide; Serpentine= 3 hexes long, 2 hexes wide; Giant=3 hexes long, 3 hexes wide)
Step 9: Pick one non-psychic skill and increase it by one to reflect your hero's interests.
Step 10: If your hero is a Psychic, Arcanist, Sorcerer, Technomancer, or an Adventurer with spellcasting aspects, apply their Technique benefits and record their effort.
Step 11: Determine your character's level and roll for their hit points (Independent Heroes can only start at level 1, Heroes who start as members of factions may have any level at character creation). This roll will be a number of 1d6 dice equal to their level, for example 7d6 if they're level 7, plus their Constitution modifier times their level, plus any benefits to hit points they might get from their Foci or Class. All heroes may level up by spending Experience Points which can be earned by taking part in public and faction roleplay threads or battles (These points are assigned at Storyteller's discretion, a thread or battle of moderate difficulty awards 3 experience points; Level-up chart can be found in the Stars Without Number Revised rulebook under Character Advancement) while heroes sponsored by a faction may have their level increased by the faction spending credits on their training. Currently the maximum character level is 10. When a character levels up they need to re-roll all of their hit points, if the result is lower than what they rolled for previous level they may instead take the previous level and add +1 hit point to it.
Step 12: Apply the skill bonuses from your levels. Heroes gain 3 skill points per level above 1, for example at level 7 they would have 18 skill points. These skill points can be spent on up to 5 attribute boosts, or to increase any skills up to level 4, only available for Heroes of level 9 or more. The cost of an attribute boost is 1 skill point for the first boost, 2 skill points for the second, 3 for the third, 4 for the fourth, and 5 for the fifth, which is only available to Heroes at level 9 minimum. The cost for increasing skills is one more than their new skill level. For example if you have a skill at 0 and you want to increase it to 1, that will cost 2 points, increasing a skill from 0 to 2 would cost 5 points, 2 points from 0 to 1 and then 3 points from 1 to 2.
Step 13: Apply other level bonuses. Attack Bonus is determined by their class, Saving Throw score equals to 16-Level Number- the better of Strength or Constitution for Physical, the better of Dexterity or Intelligence for Evasion, and the better of Charisma or Wisdom for Mental. Morale equals to 6 + Level divided by 2, rounded down. Default movement for heroes equals to 10, although it can be increased by purchasing modifications. Initiative equals to movement points divided by 5 plus the Dex modifier.
Step 14: You can purchase additional Foci by increasing your hero's point cost, their limit increases at level 7 to 3 and at 10 to 4. The Foci you receive from your Species or Class bonus do not count towards this limit.
Step 15: Determine your character's starting equipment from the weapons, armor, and tech list. Independent characters start with 200 credits and may only pick from the public list, characters sponsored by a faction can pick faction-specific equipment.
Step 16: Purchase modifications to be used by the hero, maximum is 1 modification per weapon, 1 modification per armor, there's no limit on perks and general modifications, apply their bonuses (found in the list linked in previous step).
Step 17: If your Hero is sponsored by a faction, add up cost for the levels, Foci, weapons, armor, perks and modifications purchased and record it (to convert this cost into credits multiply it by 100).
Step 18: Record the Hero's name and faction. Also record the languages your hero knows, those should be: Galactic Basic + 1 language specific to their homeworld + 1 language per level of Know above 0.
Step 19: Record your Hero's description, backstory, and current goals (you can pick these from the Heroic Goals List, successfully completing them will grant additional experience points to your hero)
Addendum: Levels Summary
Level 1: 1d6 hit points + modifiers, 15 saves - modifiers, Skills maximum at +1, 0 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci, Maximum 2 Attribute Boosts
Level 2: 2d6 hit points + modifiers, 14 saves - modifiers, Skills maximum at +1, 3 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 1 more, Maximum 2 Attribute Boosts
Level 3: 3d6 hit points + modifiers, 13 saves - modifiers, Skills maximum at +2, 6 Skill Points + Any Class Bonuses, Attack Bonus determined by class 1, Starting Foci + 1 more, Maximum 3 Attribute Boosts
Level 4: 4d6 hit points + modifiers, 12 saves - modifiers, Skills maximum at +2, 9 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 1 more, Maximum 3 Attribute Boosts
Level 5: 5d6 hit points + modifiers, 11 saves - modifiers, Skills maximum at +2, 12 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 2 more, Maximum 3 Attribute Boosts
Level 6: 6d6 hit points + modifiers, 10 saves - modifiers, Skills maximum at +3, 15 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 2 Foci, Maximum 4 Attribute Boosts
Level 7: 7d6 hit points + modifiers, 9 saves - modifiers, Skills maximum at +3, 18 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 3 more, Maximum 4 Attribute Boosts
Level 8: 8d6 hit points + modifiers, 8 saves - modifiers, Skills maximum at +3, 21 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 3 more, Maximum 4 Attribute Boosts
Level 9: 9d6 hit points + modifiers, 7 saves - modifiers, Skills maximum at +4, 24 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 3 more, Maximum 5 Attribute Boosts
Level 10: 10d6 hit points + modifiers, 6 saves - modifiers, Skills maximum at +4, 27 Skill Points + Any Class Bonuses, Attack Bonus determined by class, Starting Foci + 4 more, Maximum 5 Attribute Boosts
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